Large Town: Ådehlÿ Ekÿhäb Eyvä

Ådehlÿ Ekÿhäb Eyvä

Ådehlÿ Ekÿhäb Eyvä
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQånehgdab Kingdom
Sub ProvenceLuābe County
RegionDartville Basin
Founded1528
Community LeaderJarl Hulgrohilde Åcväru
Area7 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation1260 m (4133 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population1696
Population Density242 people per km2 (848 people per mi2)
Town AuraCharm
Naming
Native nameÅdehlÿ Ekÿhäb Eyvä
Pronunciation/ogtəˈgi/ /ejˈvə/
Direct Translation[sole; lone] [awe]
Translation[Not Yet Translated]

Ådehlÿ Ekÿhäb Eyvä (/ogtəˈgi/ /ejˈvə/ [sole; lone] [awe]) is a subtropical Large Town located in Luābe County, Qånehgdab Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Ekÿhäb Eyvä is derived from the Dwarven language, as Ådehlÿ Ekÿhäb Eyvä was founded by Scukke Hub̄qug, who was culturaly Dwarvern.

Climate

Ådehlÿ Ekÿhäb Eyvä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 17°C (62°F). Ådehlÿ Ekÿhäb Eyvä receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Ekÿhäb Eyvä covers an area of nearly 7 km2 (2 mi2), and an average elevation of 1260 m (4133 ft) above sea level.

Overview

Ådehlÿ Ekÿhäb Eyvä was founded durring the early 16th century in summer of the year 1528, by Scukke Hub̄qug. The establishment of Ådehlÿ Ekÿhäb Eyvä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Scukke Hub̄qug struck deals with nearby nations and communities to establish Ådehlÿ Ekÿhäb Eyvä as a prison colony.

Ådehlÿ Ekÿhäb Eyvä was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Ekÿhäb Eyvä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Ekÿhäb Eyvä is buildings are built arround a single broad paverstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Ådehlÿ Ekÿhäb Eyvä's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Ådehlÿ Ekÿhäb Eyvä is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Ådehlÿ Ekÿhäb Eyvä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Ekÿhäb Eyvä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Ekÿhäb Eyvä's parks.

Ådehlÿ Ekÿhäb Eyvä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Ekÿhäb Eyvä.

Ådehlÿ Ekÿhäb Eyvä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Ekÿhäb Eyvä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Ekÿhäb Eyvä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Ekÿhäb Eyvä's public wards, blessings, and other arcane systems.

Ådehlÿ Ekÿhäb Eyvä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Ådehlÿ Ekÿhäb Eyvä's grid is powered by hydrogalvanic generators.

Ådehlÿ Ekÿhäb Eyvä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Ekÿhäb Eyvä's natural decorations nor waterways.

Ådehlÿ Ekÿhäb Eyvä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ådehlÿ Ekÿhäb Eyvä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Ekÿhäb Eyvä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Ekÿhäb Eyvä's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Ådehlÿ Ekÿhäb Eyvä the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Snake, Cobra (Emperor) near Ådehlÿ Ekÿhäb Eyvä are known to be a mutant strain of the creature.

Ådehlÿ Ekÿhäb Eyvä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6817 m2
    • Cattle and Similar Creatures: 424
    • Poultry: 5088
    • Swine: 339
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 169

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

545 of Ådehlÿ Ekÿhäb Eyvä's population work within a Foundational Occupation.

1016 of Ådehlÿ Ekÿhäb Eyvä's population do not work in a formal occupation, but do contribute to the local economy. 135 (8%) are noncontributers.

Points of Interest

Ådehlÿ Ekÿhäb Eyvä has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Ådehlÿ Ekÿhäb Eyvä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ådehlÿ Ekÿhäb Eyvä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Ekÿhäb Eyvä lost 131 people, 147 livestock, and 66 buildings. The conflict ended after roughly 182, when members of Ådehlÿ Ekÿhäb Eyvä's militia enacted an operation to construct defenses in a particular port. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with an assault and siege on the port, which ended in a crushing defeat for Ådehlÿ Ekÿhäb Eyvä's forces. The war is remembered in legend by Ådehlÿ Ekÿhäb Eyvä's bards, historians, and legend keepers.

History